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Stick ranger stage editor
Stick ranger stage editor











stick ranger stage editor

45-60) will cause the enemies to spawn close to the right of the screen (back side), two medium values (ex. 2-15) will cause the enemies to spawn close to the left of the screen (front side), two high values (ex. Spawn point positioning for each enemy slot on each screen (two values between 0 and 63, the first being lower than the second.How many of the enemies belonging to each slot show up on each screen (between 0 and 100, up to a max population of 100 total from all slots per screen).How many enemy slots the stage has (between 1 and 5) and how many screens the stage has before it's "BOSS" screen (between 1 and 9).The stages would simply be laid out in a predetermined pattern based on how the stages connect to each other within a side-scrolling black void. Unfortunately there would probably be no way for the map creator to create a proper drawing for the "World Map" screen. Although the last stage of the branch of 7 requires no less than 7 stages to be beaten regardless, the end of the 13 stage branch would be the final stage, even though it can also be reached through a much shorter route, simply because it can potentially take 13 stages to reach. The last two converge at the end in another stage. One branch of 7 stages, a short branch of 3 and a longer branch of 13. A fan-made adventure's final stage would be determined by which stage has the longest path towards it.įor example, we have three branches. Any one stage may have at most two stages leading into it and likewise may lead into two stages ahead of itself. Map creators would be able to determine the number of stages, branching points (a stage leading into two more ahead of it) and where stages converge (like both Hill Country 3 and Grassland 7 leading to Castle Gate). 10 Playing Other's Maps + Giving Feedback.













Stick ranger stage editor